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Blender 3d grease pencil
Blender 3d grease pencil







We create a "Eyes base" layer and block the othersĪnd a "Sclerotic" material (Fill only) to which at the moment we will give a yellow color, which we will transform into white after having colored the face Let's now divide the eye area into 3 equal parts, creating a green colored material and drawing boundaries in a new "Eyes Guides" layer, so that between one eye and another there is a distance equal to the size of an eye If there is any defect, you can fix it later in Edit Mode (by moving the vertices with the Proportional Editing) or with the sculpting (with the Grab or Push tools and then with Smooth). We create a new layer, which we will call "Head", where we will insert the profile of the headĪnd in it we then draw the chin using the Curve tool, in two steps for each side, starting from the middle of the circle and reaching the jaw line, but not confirming with the Enter key,īut by pressing the E key, so as to extrude creating a new curve

blender 3d grease pencil

Between the upper eye line and the lower end of the circle (more or less halfway) is the lower line of the eyes.Below the center of the circle is the upper eye line.A little below the end-of-circle line is the line at the level of which the jaw will be marked.Here we mark where the chin will end (the distance 1-2 is about 70% of the diameter of the circle).We draw a line that delimits the lower part of the circle, which will then be used as a reference to draw the nose.Then we select the Red color, present by default, and "Grid" in Guides Now we draw some reference lines, which we will use as a basis to create all elements of the face, therefore, always in Properties Window > Object Data, we create a new "Guides" layer (by pressing the "+" key and moving it below with the arrows located at right) Then we draw a circle around the origin, which will represent the skull of the manga character In the Properties Window, in the Object Data tab, we create a "Circle ref" layer where we will draw the reference circle for the headĪnd we activate the Guides (Circular) by setting the hardness of the section to 1 We activate the display of the Z axis and the 3D Cursor (which we will use as references) in Viewport Overlays So let's start Blender and create a "2D Animation" file

blender 3d grease pencil

Let's start by drawing the reference lines, which will help us to position the various elements of the face well. Traditionally the drawing of a manga is first done freehand (here in Blender you could use the interesting Draw tool of Grease Pencil) then traced and inked in this tutorial we will try instead to realize it directly in its final version, as if it were a vector drawing, until reaching a result similar toĭue to its length the tutorial has been divided into two parts, thus also facilitating the loading operations.

#Blender 3d grease pencil how to#

In this tutorial about the Grease Pencil for Blender 2.8 we will show you how to draw a manga in fact the 2D drawing tool of this software has recently been enriched with many features (see also Grease Pencil in Blender 2.8 - Introduction, try to practice with the various tools) and therefore its use may have become interesting also for the mangaka.







Blender 3d grease pencil